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The complete Open Letters Monthly Archive.

Open Letters Monthly

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January 31, 2014

The Sovereign Survivor

January 31, 2014/ Phillip A. Lobo

The player is alone in the game, both sole survivor and unquestioned sovereign, but what's at the heart of such games? Phillip Lobo examines the loneliness of the long-distance gamer

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January 31, 2014/ Phillip A. Lobo/
Arts & Life
February 2014, Phillip A- Lobo, Video game review, video games
November 30, 2013

ctrl issues

November 30, 2013/ Phillip A. Lobo

"Do you see?" the Narrator says. "Don't you know you were dead the minute you hit Start?" Phillip Lobo deciphers The Stanley Parable

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November 30, 2013/ Phillip A. Lobo/
Arts & Life
December 2013, Phillip A- Lobo, Video game review, video games
September 30, 2013

The Modern Mechanism

September 30, 2013/ Phillip A. Lobo

Thick with atmosphere, lush with visual design, and sporting more than a few influences of steampunk, "Amnesia: A Machine for Pigs" is a video game Karl Marx might have played - and even enjoyed.

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September 30, 2013/ Phillip A. Lobo/
Arts & Life
October 2013, Phillip Lobo, Video game review, video games
August 31, 2013

The Shape of Things to Come

August 31, 2013/ Phillip A. Lobo

All of European history - and beyond - plays out in new and fascinating variations of guns, germs, and steel in Paradox Interactive's new version of its popular video game Europa Universalis

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August 31, 2013/ Phillip A. Lobo/
Arts & Life
Napoleon, Phillip A- Lobo, September 2013, Video game review, video games
July 31, 2013

Already Dead

July 31, 2013/ Phillip A. Lobo

In the latest video game iteration of the current media zombie craze, a history teacher from Georgia confronts the undead hordes - and what those hordes may say about contemporary America

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July 31, 2013/ Phillip A. Lobo/
Arts & Life
August 2013, Phillip Lobo, Video game review, video games
May 31, 2013

Rage and Regulation

May 31, 2013/ Phillip A. Lobo

"I hope they pay you well for your obedience, dog" - two new video games explore the parameters of authority and the constraints of law. Doesn't sound like a fun afternoon, but as Phillip Lobo discovers, there are darker pleasures lurking in the fine print of the social contract.

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May 31, 2013/ Phillip A. Lobo/
Arts & Life
June 2013, Phillip A- Lobo, Video game review, video games
March 31, 2013

A Devil in the Details

March 31, 2013/ Phillip A. Lobo

The ideal player for Capcom's new version of "Devil May Cry" must be a ballerina of death-dealing, striking down an endless array of foes with an endless array of weapons. But how will all of this strike the other-than-ideal player?

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March 31, 2013/ Phillip A. Lobo/
Arts & Life
April 2013, dante, Phillip Lobo, Video game review, video games
January 31, 2013

Do You Feel Like a Hero Yet?

January 31, 2013/ Phillip A. Lobo

Has there ever been a time in American history when the gun-and-violence-obsessed subtext of video games was more problematic? Special Ops: The Line puts you in the place of a grizzled, gun-wielding expert - but it doesn't necessarily want you to feel good about that.

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January 31, 2013/ Phillip A. Lobo/
Arts & Life
February 2013, Phillip A- Lobo, Video game review, video games
October 31, 2012

Fright Unseen

October 31, 2012/ Phillip A. Lobo

Once upon a time, the hive-mind of the Internet set to work creating a modern-day bogey man who lurks in plain sight - and so "Slender Man," the dark mirror image of "Where's Waldo," was born

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October 31, 2012/ Phillip A. Lobo/
Arts & Life
November 2012, Phillip A- Lobo, Video game review, video games
September 30, 2012

Change-gamer

September 30, 2012/ Phillip A. Lobo

Election-weary Americans might wonder why anybody in their right minds would elect to play a video-game presidential contest - but the process can be oddly enlightening.

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September 30, 2012/ Phillip A. Lobo/
Arts & Life, Politics & History
October 2012, Phillip A- Lobo, Video game review, video games
June 30, 2012

Fort-da Logic

June 30, 2012/ Phillip A. Lobo

Why do we play video games? And why do we RE-play them? And what the heck has Sigmund Freud got to do with any of it? Gaming guru Phillip Lobo looks at some new iterations of familiar old games and attempts to connect the dots.

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June 30, 2012/ Phillip A. Lobo/
Arts & Life
July 2012, Phillip A- Lobo, Video game review, video games
May 31, 2012

Breaking Up With Blizzard

May 31, 2012/ Phillip A. Lobo

His teenage years were blissfully misspent playing Diablo II from Blizzard, and now the company has come out with Diablo III - but can the relationship be saved?

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May 31, 2012/ Phillip A. Lobo/
Arts & Life
June 2012, Phillip A- Lobo, Video game review, video games
April 30, 2012

Choices at the Event Horizon

April 30, 2012/ Phillip A. Lobo

In the latest version of the hugely popular video game - as in real life - you are the living culmination of all your past decisions, good and bad.

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April 30, 2012/ Phillip A. Lobo/
Arts & Life
May 2012, Phillip A- Lobo, Video game review, video games
March 31, 2012

Dystopia Now

March 31, 2012/ Phillip A. Lobo

A simpler, sleeker update of the dystopian 90's classic Syndicate raises some uncomfortable questions about the here and now.

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March 31, 2012/ Phillip A. Lobo/
Arts & Life
April 2012, philip a lobo, Video game review, video games
October 31, 2011

Set Sail, Come Home

October 31, 2011/ Phillip A. Lobo

On the surface, the new RPG Bastion is a fairly straightforward hack-and-slash video game---but a complex narrative back-story reveals some hidden depths.

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October 31, 2011/ Phillip A. Lobo/
Arts & Life
November 2011, Phillip A- Lobo, Video game review, video games
April 30, 2011

As Crazy Quentin Knows

April 30, 2011/ Phillip A. Lobo

Frame narratives, rags-to-riches angles, gender-swapping, the wages of grief, and .... love. Yes, we're talking about a video game, specifically Dragon Age 2.

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April 30, 2011/ Phillip A. Lobo/
Arts & Life
May 2011, Phillip A- Lobo, Video game review, video games
February 28, 2011

Bodies in Space

February 28, 2011/ Phillip A. Lobo

Isaac Newton wrote about bodies at rest and bodies in motion - but he never got around to bodies that want to rip you apart with their tentacles and feast on your steaming entrails! A classic video game gets a macabre and highly detailed sequel.

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February 28, 2011/ Phillip A. Lobo/
Monthly Cover
March 2011, Phillip A- Lobo, Video game review
February 28, 2010

'You Talk Too Much...'

February 28, 2010/ Phillip A. Lobo

Unlike its predecessor, Mass Effect 2 makes being a jerk a rewarding experience--Phillip A. Lobo explores the paradoxes of the Enlightenment, and the complicated morality of being bad.

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February 28, 2010/ Phillip A. Lobo/
Monthly Cover
March 2010, philip a lobo, Video game review
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