We Are Not Heroes
/In his boisterous new book, veteran video game writer and industry leader Walt Williams tells the story of his past and shares his thoughts on the industry's future.
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In his boisterous new book, veteran video game writer and industry leader Walt Williams tells the story of his past and shares his thoughts on the industry's future.
Read MoreIn the summer of 2014, the so-called "Gamergate" controversy convulsed the world of online video gaming, raising issues of sexism and political correctness that still rage today. Phillip Lobo tries to look at the big picture.
Read MoreGrowing up in suburban Illinois, author Michael Clune discovered the world of gaming - and nothing was ever the same again
Read MoreThe player is alone in the game, both sole survivor and unquestioned sovereign, but what's at the heart of such games? Phillip Lobo examines the loneliness of the long-distance gamer
Read More"Do you see?" the Narrator says. "Don't you know you were dead the minute you hit Start?" Phillip Lobo deciphers The Stanley Parable
Read MoreThick with atmosphere, lush with visual design, and sporting more than a few influences of steampunk, "Amnesia: A Machine for Pigs" is a video game Karl Marx might have played - and even enjoyed.
Read MoreAll of European history - and beyond - plays out in new and fascinating variations of guns, germs, and steel in Paradox Interactive's new version of its popular video game Europa Universalis
Read MoreIn the latest video game iteration of the current media zombie craze, a history teacher from Georgia confronts the undead hordes - and what those hordes may say about contemporary America
Read More"I hope they pay you well for your obedience, dog" - two new video games explore the parameters of authority and the constraints of law. Doesn't sound like a fun afternoon, but as Phillip Lobo discovers, there are darker pleasures lurking in the fine print of the social contract.
Read MoreA radio voice crackles "Hallelujah," and Booker DeWitt's violent, surreal steampunk adventures in Columbia begin again in the latest BioShock chapter, BioShock Infinite
Read MoreThe ideal player for Capcom's new version of "Devil May Cry" must be a ballerina of death-dealing, striking down an endless array of foes with an endless array of weapons. But how will all of this strike the other-than-ideal player?
Read MoreHas there ever been a time in American history when the gun-and-violence-obsessed subtext of video games was more problematic? Special Ops: The Line puts you in the place of a grizzled, gun-wielding expert - but it doesn't necessarily want you to feel good about that.
Read MoreThe dynamic of beloved old video games gets a surprisingly nuanced treatment in the latest offering from Disney
Read MoreOnce upon a time, the hive-mind of the Internet set to work creating a modern-day bogey man who lurks in plain sight - and so "Slender Man," the dark mirror image of "Where's Waldo," was born
Read MoreElection-weary Americans might wonder why anybody in their right minds would elect to play a video-game presidential contest - but the process can be oddly enlightening.
Read MoreWhy do we play video games? And why do we RE-play them? And what the heck has Sigmund Freud got to do with any of it? Gaming guru Phillip Lobo looks at some new iterations of familiar old games and attempts to connect the dots.
Read MoreHis teenage years were blissfully misspent playing Diablo II from Blizzard, and now the company has come out with Diablo III - but can the relationship be saved?
Read MoreIn the latest version of the hugely popular video game - as in real life - you are the living culmination of all your past decisions, good and bad.
Read MoreA simpler, sleeker update of the dystopian 90's classic Syndicate raises some uncomfortable questions about the here and now.
Read MoreOn the surface, the new RPG Bastion is a fairly straightforward hack-and-slash video game---but a complex narrative back-story reveals some hidden depths.
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